Where have you been all my life Final Fantasy XIII? [ March 11th, 2010 ] Posted in » Xbox 360, gaming

I love RPG’s.  They are far and away my favorite genre of games.  To me they are the closest we get to telling a true story in a video game.  That’s why I eagerly look forward to each release of the Final Fantasy series, which are quite possibly the flagship RPG titles.

Well about 5 hours into Final Fantasy XIII I can say that it hasn’t disappointed at all.  In fact, it’s jaw droppingly amazing in many of the same ways that Final Fantasy VII was.

Because Final Fantasy VII has taken on such an epic place in gaming lore, people have been in backlash to it for some time.  But they forget (or never played it when it launched) just how epic a game it was.  Final Fantasy VII changed everything about RPG’s.

Characters became important.  Personalities mattered.  Story telling took a huge leap forward.  We actually cared about those characters in ways that very few games before (or since) have captured.  I will never forget walking into my apartment in college seeing my roommates playing Final Fantasy and being blown away by the graphics.

Why do I tell you all this?  Because Final Fantasy XIII is the first game in the FF series that captures that feel.

The characters are laugh out loud funny.  They each have their own personalities, motives, and attitudes.  They aren’t just cookie cutter characters – they are characters to care about.  Even though I’ve only spent a few hours with them, I like them already.  And in the age of “whiney boy turned manly hero” that’s saying something.

Of course it’s not just characters.  The graphics are astounding.  I’m playing on the 360, so I can only imagine that the PS3 version is even more amazing.  I have never played a game where it’s hard to tell the difference between FMV’s and game play.  Maybe they are out there, but it’s not on my radar.  The only game that really captured that same seamless feeling was Half Life.  Another brilliant game.

I don’t know if Final Fantasy XIII will be as awesome 50 hours in, as it is at 5 hours.  But something tells me I won’t be disappointed.



zombie fire ants

Greiver logo

Yes, you read that correctly.  There are zombie fire ants.  And here I thought Umbrella corporation had finally been defeated.  But according to the news, a certain type of fly has been introduced to control the fire ant population in Texas.  They lay eggs on the ants, then when the egg hatches it burrows its way (ewwww) into the ant and slowly eats it’s brain.  Which I suppose is an ironic fate for a zombie.

May 13th, 2009 | Leave a Comment

I hate better graphics

Greiver Avatar

 

 

 

Have you ever heard the argument that goes something like this, “I’m tired of better graphics, I want new game play. I don’t care about processing power, I want innovation.” But what happens when innovative game play requires processing power that simply isn’t there?

That’s the case with Dead Rising, a game originally released on the Xbox 360. The Wii simply lacks the ability to put the endless waves of zombies on the screen which makes an interesting game rather mundane. Part of the intensity of the game comes from the claustrophobia of being surrounded by masses of zombies.

This is completely lost in the Wii version, where it feels more like you’re surrounded by 10 annoying friends.

Anyone home?

There’s no doubt that “better” graphics are a poor substitute for quality game play. But lets not fool ourselves into thinking that better graphics are somehow inferior to game play. Clearly the Wii, since it’s a weaker system, loses something with a port like Dead Rising.

Everything has it’s own place. Including graphics.

August 5th, 2008 | Leave a Comment

Powered by WordPress | Blue Weed by Blog Oh! Blog | Entries (RSS) and Comments (RSS).