Kotaku, a question [ December 10th, 2008 ] Posted in » PC

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Is it me, or has anyone else noticed that the number of posts on Kotaku’s pages seem to be decreasing at an alarming rate.  I’ve noticed this pattern over the last couple of weeks.  But before I said anything, and potentially looked like an idiot (or is that more of an idiot?) I wanted to make sure.  And now I am. 

Kotaku, as with all Gawker Network, sites use “more” button you have to click to read the rest of the article.  Can we all just agree this is a stupid idea?  The main reason for having a design like that is to track what articles are “viewed”.  It certainly doesn’t help the reader any by having to click a link 1 paragraph into a story.  Especially when Kotaku stories are very short to begin with. 

Gawker Network recently announced it was cutting back staff, despite making a profit.  They sited “troubling economic times” as the reason.  So who did they cut?  They cut employees from The Consummerist - a website devoted to helping people with financial issues.  So their most (socially) important website they cut when it’s “needed” most.

And that’s exactly what worries me - Kotaku, and the rest of the Gawker Network, are making a lot of “bottom line” decisions instead of thinking of the consumer.  I think companies should be allowed to do whatever they want in order to make money.  But as a consumer, and as one of their customers, I don’t like the direction they are going.  I’ve left websites (Eurogamer) and stores (I’m looking at you Circuit City) because of poor value/customer experience.  Kotaku is no different.  I find myself going there less and less, and I don’t even bother to check out Gizmodo anymore (for the same reasons as listed above).

Kotaku, while a little heavy on the nerd snark at times has always had valuable news.  But if I have to click additional links to read something, and sift through more advertisements with less content, then I’ll just find another place to read about games. 

I suspect any day now they’ll just have one post, and it will be a link to an advertiser. 

   

Star Wars Galaxy Designer Commits Suicide

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It’s easy to tear at someone else’s work from behind a keyboard. 

We do it all the time. I’d bet there are very few people who post thoughts on the internet that haven’t said unkind things about someone at least once.  Even the best intentioned of us can make these mistakes.  But for many, Nerd Snark is a way of life.  If you read the comments on major websites like Kotaku or any news site discussing politics or religion, you get a feel for it.  The quick judgments.  The self righteous anger.

Don’t get me wrong: many products are completely worthless or defective.  Many games have promised “revolutionary gameplay” only to give us broken controls and defective experiences.  I get the anger.  I get the frustration.  But if we ever want gaming to be taken as a serious medium, shouldn’t we collectively hold ourselves to a higher standard than Nerd Snark?

image courtesy GameRevolution.com Why do I bring this all up? Because news hit today that Jeff Freeman committed suicide.  Freeman was responsible for making changes to the Star Wars Galaxy gameplay.  To say those changes didn’t go over well is an understatement.  Freeman was viciously attacked and maligned.  And now he’s dead.

His brother says it was personal issues that drove him to suicide, not the internet attacks.  And maybe that’s true.  But does that excuse our behavior?

They say “sticks and stones may break my bones, but names will never hurt me.”  Sadly that’s not true at all.  All people need relationships and a sense of community.  When we’re attacked, when we’re rejected, we feel pain.  How can we not?

Maybe the internet didn’t drive Freeman to commit suicide.  But I bet it didn’t stop him.  Maybe we should think about that before there’s a “next time.”

(View more screenshots for Star Wars Galaxies)

  

October 1st, 2008 | Leave a Comment

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