Kotaku, a question [ December 10th, 2008 ] Posted in » PC

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Is it me, or has anyone else noticed that the number of posts on Kotaku’s pages seem to be decreasing at an alarming rate.  I’ve noticed this pattern over the last couple of weeks.  But before I said anything, and potentially looked like an idiot (or is that more of an idiot?) I wanted to make sure.  And now I am. 

Kotaku, as with all Gawker Network, sites use “more” button you have to click to read the rest of the article.  Can we all just agree this is a stupid idea?  The main reason for having a design like that is to track what articles are “viewed”.  It certainly doesn’t help the reader any by having to click a link 1 paragraph into a story.  Especially when Kotaku stories are very short to begin with. 

Gawker Network recently announced it was cutting back staff, despite making a profit.  They sited “troubling economic times” as the reason.  So who did they cut?  They cut employees from The Consummerist - a website devoted to helping people with financial issues.  So their most (socially) important website they cut when it’s “needed” most.

And that’s exactly what worries me - Kotaku, and the rest of the Gawker Network, are making a lot of “bottom line” decisions instead of thinking of the consumer.  I think companies should be allowed to do whatever they want in order to make money.  But as a consumer, and as one of their customers, I don’t like the direction they are going.  I’ve left websites (Eurogamer) and stores (I’m looking at you Circuit City) because of poor value/customer experience.  Kotaku is no different.  I find myself going there less and less, and I don’t even bother to check out Gizmodo anymore (for the same reasons as listed above).

Kotaku, while a little heavy on the nerd snark at times has always had valuable news.  But if I have to click additional links to read something, and sift through more advertisements with less content, then I’ll just find another place to read about games. 

I suspect any day now they’ll just have one post, and it will be a link to an advertiser. 

   

Can’t we all just get along?

 

 

 

Finally, some common sense from one of the console manufacturers- Sony this time.  As reported by the International Business Times, Sony has required that “everybody’s instruments must work with everybody’s games”.  Hooray for gamers everywhere, who no longer have to worry about where they will store their Guitar Hero World Tour drum set and their Rock Revolution drums along with their new Rock Band compatible MIDI drum set and their original Rock Band four-banger.  

 

August 28th, 2008 | Leave a Comment

Choosing a band name

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Anyone who followed our GAUGE exploits knows that one of our major goals was to play through Hard on Rock Band.  Well this was almost derailed by our inability to come up with a name for our band.  Naming things is NOT our strong suit.  After many weeks and approximately eleventy billion emails, we finally settled on The Wutai Clan. 

That’s why I was glad to see this xkcd comic.  It’s nice to know we aren’t the only ones to struggle with this…

 xkcd

 

July 29th, 2008 | Leave a Comment

The Save Spot Comic #2

The Save Spot Comic #2

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The Save Spot Comic is published semi-occasionally and is widely perceived to be semi-humorous.

June 20th, 2008 | 2 Comments

The Save Spot Comic #1

The Save Spot Comic #1

 

 The Save Spot Comic is published semi-occasionally and is widely perceived to be semi-humorous.

June 6th, 2008 | 3 Comments

Guitar Hero 2: Hind Sight

 

 

 

As a kid Voltron was my favorite cartoon. Not even GI Joe or Transformers could compete. In fact, my love of that show left such an impression on me, I can still vividly remember watching it.

One day in particular stands out - for some reason I came home early from school. I don’t remember if I was sick, or had a doctor’s appointment or what. But I was home and I knew Voltron was going to be on.

The anticipation I felt knowing that I was going to sneak in an extra episode was intense. The irony is all I really remember from that day was my anticipation. But in many ways that’s all that mattered. I loved Voltron and I was convinced nothing could change that.

And nothing did. Until last year when Cartoon Network began airing the show.

Let’s just say it didn’t age well. In fact it aged so poorly that I’m in disbelief that I ever thought Voltron was good. How did I miss the gaping holes in the plot? The horrible voice acting? Even the animation was awful. In short, what was I thinking?!

That’s what I fear is happening to Guitar Hero 2.

Having spent 4 days playing Rock Band with friends, Guitar Hero just seems empty. It’s like I’m trying to play catch by myself. Sure it’s fun for the first few minutes. But walking across the field to get the ball gets old.

Don’t get me wrong, Guitar Hero was an awesome game. It’s simply been eclipsed by a much better game. And there’s nothing wrong with that. That’s the way the video game industry works.

Everything I thought was fun and cool about Guitar Hero has been improved by Rock Band. The songs are better, downloadable content is awesome, and playing with friends is just fantastic.

I even prefer the Rock Band controller.

The problem is I don’t own Rock Band. I don’t even own a 360. And while I’ve enjoyed not worrying about the Red Ring of Death, now I find myself thinking about that green and white console. I just don’t think I can go back to playing Guitar Hero regularly.

Sometimes learning something new really ruins the old experience.

June 4th, 2008 | 2 Comments

GAUGE VII Post-Mortem: Rock Band

 

 

 

One of the most interesting things that came out of this year’s GAUGE was the most prolific Rock Band performance I have had the pleasure of being a part of. This is not to say that I have not had fun playing the game up until now, but it’s a whole lot different when you play with two other people on the hardest difficulty level and begin to make headway. This not only sets up next’s years event but also shows that we have the potential to excel in any potential sequels (e.g. Rock Band 2, Guitar Hero 4).

For my own experience, warming up the week before became frustrating. I had made plenty of progress during the past month and I was starting to crack the songs in the final set on Expert. I’m far from being considered an elite player in the game, and odds are I will never achieve that distinction, but it’s still fun to work on techniques and improve my ability to handle the 5-button plastic guitar. The frustration wasn’t that I was one song away from completing lead guitar before the trip started, but that my scores were not improving the final two days before GAUGE.

Please understand that I wasn’t nervous about being able to play the lead once we started playing as a group, but I did not feel as though I was ready to carry the band if and when it was needed. This turned out to be far from the truth, but there is this disturbing thought in the back of my head that I’m on a rather large plateau before being able to make a noticeable bump in my fan count again. 6.3 million fans isn’t anything to be unhappy with, but until I crack 9 million I’m probably not going to be satisfied with my abilities.

“Say It Ain’t So”

Early e-mail discussions were flying around to identify our band name. Most suggestions weren’t sitting right with everyone and the tide turned from gaming into coming up with many ways of making a negative commentary on everyone’s favorite FFVII character - Yuffie. Most people enjoy making disparaging remarks about her, but our goal of forming a band name was still incomplete after two weeks of fighting over e-mail. On the plus side, once we finally gathered together we came up with our band name - The Wutai Clan. Sure, it didn’t insult our favorite character, but it was a delicious pun that proved too hard to resist.

“In Bloom”

As we started with the earliest of songs we were all a little nervous about whether we could handle this game as a band on Hard. We (not everyone, but more than none) chickened out on even the easiest songs before things starting rolling. Song failures didn’t happen once, and when our scores consistently ranged between 92 and 100 percent on songs we knew we were ready for everything else.

“Learn to Fly”

Most songs were easy to get through on Hard. In fact, consistently sticking to the first 20 or so songs in the game (as ordered in career mode) was a good recipe for gaining confidence and executing almost every section of every song. Like any good team, we were starting to gain an almost purely instinctive timing on when to activate Star Power to gain a ton of points or insure that a difficult section of a song wouldn’t sink one of the band mates.

“Go With the Flow”

In a solid effort to easily garner cash and fans we kept plowing through the smaller song sets and easier songs. Most of our set lists didn’t change over a long period of time. This aided our efforts in achieving our goal of maxing out fans on Hard difficulty but also not getting a dismal amount of stars on multiple song sets. With rare exception all songs were 5-starred over days two and three of the event. The coasting proved to be a good thing because having a relaxed demeanor while switching games every couple of hours proved beneficial for all goals on our docket.

“Enter Sandman”

Late into night number 3 we started hitting some of the harder songs, and my inability to make quick movements between end notes began to become exposed on the Metallica song. Still, this was the night we finally hit our fan limit on Hard. This was a golden moment for us because it was probably our biggest achievement for GAUGE. Unfortunately it was short-lived.

“Flirtin’ With Disaster”

In an attempt to push for permanent glory in the game I decided that we needed to go after our Hall of Fame Induction on Hard. The song set we went through wasn’t all that surprising, but on song #6 we hit a brick wall on the Molly Hatchet song. It wasn’t a surprise that we failed that one because it is a nasty song on Hard, especially if you have never seen it before (which our bassist had not). Not only was the failure spectacular, but we lost a ton of fans that put us back under the Hard fan limit. My band mates did not let me forget this fact for a while.

“Won’t Get Fooled Again”

We decided that rather than slamming our heads into a wall trying to get into the Hall of Fame that we should start playing the easier songs on Expert to see how many fans we could get back on the hardest difficulty level. A couple thousands fans here and there were not helping much. After switching to the later cities that still provided easy songs we started getting fans in chunks of 100,000+. This proved to everyone present that the better we did at the highest level the more fans we would get. Ending the Wutai Clan experience for GAUGE VII on this note proved to be the absolute right thing to do.

There will be plenty of off-season training involved, and it looks like Rock Band 2 might be out before our next event. Even if it is not we still have plenty of time to enjoy the downloadable content to keep this game giving us fresh and fun experiences.

May 29th, 2008 | 1 Comment

GAUGE VII Performance Report

 

Gauge scorecard

 

Our gaming and entertainment extravaganza GAUGE VII is now in the books.  A fantastic five days in Seattle, we have all now returned to our ‘normal’ work and lives as busy gamers.  We wrote about our gaming goals previously, and since performance measurement and tracking is very important an update is warranted!  As you can see from this performance report, the overall success of the event can hardly be questioned.  We had base goals and stretch goals for each of our achievements, and scored ourselves up to 100% for accomplishing a goal and up to 150% for a strech goal.  Based on this scoring methodology, our GAUGE VII performance was 110.8% - in other words on average we accomplished all our goals and over 20% of our strech goals!  Considering the large quantity of goals we set for this year, we consider this a major success.  Some key performance highlights are noted below.

Rock Band:  Our band The Wutai Clan (guitar, bass, and drums) was formed and performing for just five days and achieved over 1.5 Million fans.  This met our stretch goal of beating the world tour mode on ‘hard’ difficulty.  You can bet we’ll be reuniting the band at GAUGE VII to play more on ‘expert’ difficulty.   

Futurama:  We successfully decoded the alien language in futurama over the first half-dozen episodes of the first season.  We overcame several obstacles in this project.  The first in-episode alien alphabet symbols, five of them forming one word, appeared on an advertisement for the beverage “Slurm“.  As a reasonable working hypothesis we tried to decypher other signs by assuming the alien word was also Slurm.  Several episodes in, however, this started to appear less likely.  A second obstacle, we watched several episodes with no alien alphabet appearing at all!  Finally, we caught a break when a sign on a shop door had the word “Open” in english and four alien alphabet characters below it.  Using these four characters as a key, we were able to puzzle out several other signs including “Venusians Go Home”, “Tasty Human Burgers”, and “Don’t Drink The Emperor”.  Looking back to that first sign, we see that the alien word was “drink” and not “Slurm” - doh!  With these signs translated, we feel confident that further signs in the game will be decypherable - we’ve got all the vowels and most of the common letters.  We’ll put it to the test in GAUGE VIII, no doubt!

A few points where we came up short are worth noting as well.

X-Men Legends II:  We had high hopes of finishing Act 5 of this game, which we started playing in GAUGE VI.  Unfortunately, we kept running into disk read errors on the Xbox I’ve had since launch in 2001!  We were almost able to cleverly circumvent the problem by booting up to the Xbox Media Center and loading the game to the hard drive, but unfortunately we couldn’t get the Media Center to boot again afterwards!  We had to pass on this goal after making it about 25% of the way through Act 5.

Gauntlet:  With so many other good games to play, we just didn’t sit down with this classic.  A failure of gaming or goal-setting?  Either way, we had to score ourselves 0% for this one.

You can expect more coverage of GAUGE VII in the days to come, and a facelift for the site as well.

 

May 28th, 2008 | 2 Comments

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