Kotaku, a question [ December 10th, 2008 ] Posted in » PC

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Is it me, or has anyone else noticed that the number of posts on Kotaku’s pages seem to be decreasing at an alarming rate.  I’ve noticed this pattern over the last couple of weeks.  But before I said anything, and potentially looked like an idiot (or is that more of an idiot?) I wanted to make sure.  And now I am. 

Kotaku, as with all Gawker Network, sites use “more” button you have to click to read the rest of the article.  Can we all just agree this is a stupid idea?  The main reason for having a design like that is to track what articles are “viewed”.  It certainly doesn’t help the reader any by having to click a link 1 paragraph into a story.  Especially when Kotaku stories are very short to begin with. 

Gawker Network recently announced it was cutting back staff, despite making a profit.  They sited “troubling economic times” as the reason.  So who did they cut?  They cut employees from The Consummerist - a website devoted to helping people with financial issues.  So their most (socially) important website they cut when it’s “needed” most.

And that’s exactly what worries me - Kotaku, and the rest of the Gawker Network, are making a lot of “bottom line” decisions instead of thinking of the consumer.  I think companies should be allowed to do whatever they want in order to make money.  But as a consumer, and as one of their customers, I don’t like the direction they are going.  I’ve left websites (Eurogamer) and stores (I’m looking at you Circuit City) because of poor value/customer experience.  Kotaku is no different.  I find myself going there less and less, and I don’t even bother to check out Gizmodo anymore (for the same reasons as listed above).

Kotaku, while a little heavy on the nerd snark at times has always had valuable news.  But if I have to click additional links to read something, and sift through more advertisements with less content, then I’ll just find another place to read about games. 

I suspect any day now they’ll just have one post, and it will be a link to an advertiser. 

   

Smashing Time Wasters

article by Greiver

 

 

 

I’ve been playing Hulk: Ultimate Destruction for my xbox the last week or so.  And I want to like the game.  I really do.  But there’s something that has been keeping me from truly enjoying it: repetitive missions.

I can’t stand to repeat things.

Especially in games.

I have a limited amount of time in my life to play video games.  Work, friends, projects, and writing take up a huge percentage of time I used to devote to gaming.  Because of that I have to be selective with my time.  And that means avoiding games where you have to play through the same level multiple times.

If I want a feeling of accomplishing nothing, I’ll go to work.  (Kidding.) 

hulk smash!But in a way that’s true.  Our “normal” lives are filled with repetition.  Feeding the dog, taking out the garbage, eating a sandwich for lunch every day.  Whatever your routine is, it’s repetitive.  And that serves an important function.

The problem is that it’s not fun.  Repetitiveness is designed to produce stability and predictability - not excitement and thrill.  So why are these elements added to our video games?

I don’t find chasing after the same fast truck 15 times all that enjoyable.  Sure it may make the game more difficult.  But is that really the goal?  Should games be hard or fun?  Why are they even in competition?

Well I think you no my answer to that one, so I won’t repeat myself.

    

June 24th, 2008 | 2 Comments

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