Kotaku, a question [ December 10th, 2008 ] Posted in » PC

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Is it me, or has anyone else noticed that the number of posts on Kotaku’s pages seem to be decreasing at an alarming rate.  I’ve noticed this pattern over the last couple of weeks.  But before I said anything, and potentially looked like an idiot (or is that more of an idiot?) I wanted to make sure.  And now I am. 

Kotaku, as with all Gawker Network, sites use “more” button you have to click to read the rest of the article.  Can we all just agree this is a stupid idea?  The main reason for having a design like that is to track what articles are “viewed”.  It certainly doesn’t help the reader any by having to click a link 1 paragraph into a story.  Especially when Kotaku stories are very short to begin with. 

Gawker Network recently announced it was cutting back staff, despite making a profit.  They sited “troubling economic times” as the reason.  So who did they cut?  They cut employees from The Consummerist - a website devoted to helping people with financial issues.  So their most (socially) important website they cut when it’s “needed” most.

And that’s exactly what worries me - Kotaku, and the rest of the Gawker Network, are making a lot of “bottom line” decisions instead of thinking of the consumer.  I think companies should be allowed to do whatever they want in order to make money.  But as a consumer, and as one of their customers, I don’t like the direction they are going.  I’ve left websites (Eurogamer) and stores (I’m looking at you Circuit City) because of poor value/customer experience.  Kotaku is no different.  I find myself going there less and less, and I don’t even bother to check out Gizmodo anymore (for the same reasons as listed above).

Kotaku, while a little heavy on the nerd snark at times has always had valuable news.  But if I have to click additional links to read something, and sift through more advertisements with less content, then I’ll just find another place to read about games. 

I suspect any day now they’ll just have one post, and it will be a link to an advertiser. 

   

Classic Gaming

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There’s two things I love - video games and good deals.  That’s why I am very excited about a new site called GOG.com

GOG.com has taken it upon itself to update classic games (think 1990’s) to make them DRM free and Windows XP/Vista compatible.  Right now they have a limited selection of titles.  With most games costing $5.99.  Which frankly is a steal.  Or as they say, “for less than the cost of a lunch at some lousy diner you can own some of the greatest games of all time.”

Now I haven’t bought any games from this service.  I don’t know if their customer service is awful, or if something fishy is going on.  But I am encouraged by this.  I’ve long thought game companies should distribute old games for cheap prices. 

I also notice that they have a pretty limited selection of games.  But the games they do have are all worth playing.  Here’s hoping Gog.com is everything it’s supposed to be!

    

October 27th, 2008 | Leave a Comment

Power User: a guide to saving money

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I am not, by any stretch of the imagination, an environmentalist. 

I am, however, someone who likes to squeeze every last ounce of efficiency from everything I do.  I may not be an engineer, but I really appreciate a clean design.  I especially like this in my computers and gaming systems.  Because of this philosophy, I’m always on the lookout for new ways to improve the usage of my time, squeeze out some extra gas mileage, or get a bit more performance from my PC. 

Frankly, it’s more fun to me to take an old PC, car, office and see how efficient I can make it than going out and buying something brand new.  But there’s one area that I’ve really been neglecting: power usage.  While I’ve always turned out the lights as I leave the room, I never really decided to get “energy efficient.”  It just wasn’t a major concern for me.

But as the economy tanks, and job prospects look grim, squeezing every nickel out of our lifestyles is becoming more attractive.  So while I may not be an environmentalist, I do like money! 

So how do we get more energy efficient?  Well a good place to start is Google’s power calculator.  According to this calculator, I could save close to $300 just by making a few changes to how I power down my computers and consoles.  Which means I could buy 6 brand new PC games, 30 used games, or 1 new console by this time next year. 

What’s not to like about that?

A couple of useful tips from Green Home Huddle:

  • 1.  Unplug your devices
  • 2.  Plug your devices and chargers into a power strip
  • 3.  Remove chargers from the wall when you’re not charging

  

And then a few not so much from Climate Savers:

  • 1.  Turn down the brightness setting on your monitor
  • 2.  Use a laptop instead of a desktop
  • 3.  Trade in a computer for a rock and some crayons

  

Ok, so maybe that last one wasn’t really their suggestion. 

If you want to turn down your monitor’s brightness or use a laptop instead of a PC, go for it.  But that’s just not for me.  Energy is made to be used, and so I intend to use it to power my entertainment.  I’m all for saving money and reducing the impact to the environment, but not at the cost of my gaming experience. 

How about you?  Do you have any good power saving techniques? 

 

October 22nd, 2008 | Leave a Comment

Fallout 3 Pirated

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When I first read that headline I thought, “great just one more game some yahoo’s (yes I actually use words like ‘yahoo’) pirated for the PC.”  Much to my surprise though I realized someone pirated a copy for the 360.  After months and months of executives telling us that the reason the PC market is in decline is because of piracy we see that the same can be said of the Xbox market.

Fallout 3 for the Xbox 360The problem isn’t the system, the problem is the people.  But I’m not going to write about why piracy is no different than theft.  And why piracy is most certainly immoral.  What I’m more interested in today is the vast number of gamers who are not pirates, yet sit around saying, “I never would pirate anything, but I understand why they pirate it.”

How can you hold such a position? 

Let me ask a simple question: Do you believe software piracy is wrong?

If you do, why do you support it?

If you don’t, why don’t you actively engage in it?

I hear a lot of justifications for piracy from the “I would never pirate, but I understand…” crowd.  Yet none of them are particularly satisfying.  If Microsoft is the epitome of greed, how is being greedy ourselves going to teach them a lesson?  If EA is evil for using DRM, how is stealing their game going to solve the DRM issue?

We will never change the structure of DRM and corporate pricing if our answer is to steal.  We need a better solution.  Martin Luther King Jr taught civil disobedience, but he emphasized nonviolent methods.  He didn’t advocate breaking into “the man’s” bank and stealing “his” money.  He offered wisdom, visible protests, and boycotts.  While the issues of the computer industry can never be compared to the serious stakes in the Civil Rights movement, King knew that repaying violence with violence was not a winnable solution.

That’s why I don’t see how stealing to prevent piracy will ever improve the situation.  I don’t like DRM any more than anyone else.  But as the cliche goes, two wrongs don’t make a right.

  

October 17th, 2008 | 1 Comment

Diablo: a donut shaped universe?

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Here’s an interesting video from the original Diablo that I forgot about. If you look closely at the guy laying on the floor after Diablo “dissolves” you can see that he did the same thing you end up doing – cramming the soul stone into his head.  Which makes me wonder, why would you do it in the first place if that’s what you saw?

Do you do it because you think you are stronger? Or do you do it because you feel there’s no other choice? Or is the soul stone possessing you already, and thereby forcing you to do it?

It raises some interesting questions about just how many times a warrior has “saved” the world from evil, only to become that evil himself.

I wonder if they will address any of it in Diablo 3.

       

October 9th, 2008 | Leave a Comment

DOg - Papercraft

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I am hardly artistic.  I can barely draw a circle.  I hate making models or even painting.  And yet, I find myself continually facinated by papercraft.  I don’t know what it is about this medium.  Maybe it’s the fact that I have no shot at ever producing something like this.  Whatever it is, I’m drawn to it.

Now where is my papercraft gravity gun?

Seriously.  How do people do this?

 

September 2nd, 2008 | Leave a Comment

Diablo 3

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There are important moments in history. The Revolutionary War. The first man on the moon. And the development of Diablo 3.

Diablo has been part of my gaming make up for as long as I can remember. In fact, I can’t even recall when I first started playing some iteration of it. As far as I know, I’ve always been playing.

Last week Blizzard began teasing the world with a “major announcement” on June 29th. There was a lot of speculation. Some thought it was another StarCraft game, others wondered if it had something to do with Warcraft, and even a few (myself included) wondered if it might be a sequel to Lost Vikings. Kotaku even made fun of people who thought it was going to be Diablo 3.

Fortunately Blizzard finally announced Diablo 3. After years of rumors, denials, and more rumors, we get to start counting down to its release. It’s too early to have any idea if Diablo 3 will be any good. But it’s made by Blizzard and they always seem to release good stuff.

But as a busy gamer, this poses a challenge for me. I find myself consumed with thoughts of a game that probably won’t be released until 2010 at the earliest. That’s a long time to wait and think about what might be.

Do I have the stamina for that? More importantly do I have the patience for that?

I suppose only time will tell. One can only hope that someone will have built a time machine by then…

 

is it time to play yet?

July 1st, 2008 | 2 Comments

Old school for the win!

 

 

   

With lots of great games on shelves right now, it is both an exciting and difficult time to be a busy gamer.  Where should you best spend your limited gaming time?  GTA IV is still largely unplayed on my shelf, MGS4 has a meacritic score of 92.9, and I’m itching to see how the Civ experience translates to consoles in Civilization Revolution

And that doesn’t even include the great portable games out right now.  Just for DS, there’s an embarrasing number of good options right now if you enjoy RPGs or SRPGs: The World Ends With You, Etrian Odyssey II, Final Fantasy Tactics A2, and (coming soon) the remake of Final Fantasy IV.  There are literally hundreds of hours of gaming goodness right now, just in games you can fit in your pocket! 

So with all these great choices, what’s filling my gaming hours this week?  It’s the old school gameplay of the only game mentioned above that you probably didn’t recognize, Etrian Odyssey II (EO2), that wins my time for now.  This is a classic dungeon crawl with a bare-bones story that, much like Monster’s Den: Book of Dread, focuses on the basics of engaging gameplay for it’s success. 

Etrian Odyssey 2 screenshotEO2 is a throwback to games like Phantasy Star.  Like PS, you move around a 3D dungeon by moving your character (and the camera) in discrete ’steps’.  There are no curvy walls here - you’ve got rectangular rooms, walkways, and right angles everywhere.  Random battles are in, and show you facing off with one or more enemies on the top screen, with some very limited attack animations.  You want a dungeon map?  Make it yourself!  The bottom screen of the DS is presented with some simple map-making icons and tools so you can make your own map of each floor of the dungeon.  You both need to do this to find your way around (think of those days when you had to do this using graph paper) and will want to do this (it’s surprisingly satisfying, and really adds to the sense of exploration).

Punishingly difficult at times, EO2 can randomly spawn a high-level FOE into battle or while you’re gathering items.  Will there be level grinding?  You bet!  But the difficulty keeps you on your toes: you won’t venture deep into the labyrinth without carefully outfitting your characters, keeping an eye on your stats, and optimizing your party and battle choices.  Forming the best party to tackle a job is part of the fun too, and in EO2 you can hire and train a score of adventurers to choose from.

This kind of gameplay isn’t for everyone (there’s almost no story) but if you’re old enough to remember Dragon Warrior, Final Fantasy (the first one - before they had numbers!), and Phantasy Star you’ll know what you’re getting yourself into.  Etrian Odyssey 2 is a pleasurable throwback, a game that focuses on the basics, and that will have you thinking about your party build and strategy even when you’re not playing. 

 

June 27th, 2008 | Leave a Comment

Guitar Hero 2: Hind Sight

 

 

 

As a kid Voltron was my favorite cartoon. Not even GI Joe or Transformers could compete. In fact, my love of that show left such an impression on me, I can still vividly remember watching it.

One day in particular stands out - for some reason I came home early from school. I don’t remember if I was sick, or had a doctor’s appointment or what. But I was home and I knew Voltron was going to be on.

The anticipation I felt knowing that I was going to sneak in an extra episode was intense. The irony is all I really remember from that day was my anticipation. But in many ways that’s all that mattered. I loved Voltron and I was convinced nothing could change that.

And nothing did. Until last year when Cartoon Network began airing the show.

Let’s just say it didn’t age well. In fact it aged so poorly that I’m in disbelief that I ever thought Voltron was good. How did I miss the gaping holes in the plot? The horrible voice acting? Even the animation was awful. In short, what was I thinking?!

That’s what I fear is happening to Guitar Hero 2.

Having spent 4 days playing Rock Band with friends, Guitar Hero just seems empty. It’s like I’m trying to play catch by myself. Sure it’s fun for the first few minutes. But walking across the field to get the ball gets old.

Don’t get me wrong, Guitar Hero was an awesome game. It’s simply been eclipsed by a much better game. And there’s nothing wrong with that. That’s the way the video game industry works.

Everything I thought was fun and cool about Guitar Hero has been improved by Rock Band. The songs are better, downloadable content is awesome, and playing with friends is just fantastic.

I even prefer the Rock Band controller.

The problem is I don’t own Rock Band. I don’t even own a 360. And while I’ve enjoyed not worrying about the Red Ring of Death, now I find myself thinking about that green and white console. I just don’t think I can go back to playing Guitar Hero regularly.

Sometimes learning something new really ruins the old experience.

June 4th, 2008 | 2 Comments

GAUGE VII Post-Mortem: Rock Band

 

 

 

One of the most interesting things that came out of this year’s GAUGE was the most prolific Rock Band performance I have had the pleasure of being a part of. This is not to say that I have not had fun playing the game up until now, but it’s a whole lot different when you play with two other people on the hardest difficulty level and begin to make headway. This not only sets up next’s years event but also shows that we have the potential to excel in any potential sequels (e.g. Rock Band 2, Guitar Hero 4).

For my own experience, warming up the week before became frustrating. I had made plenty of progress during the past month and I was starting to crack the songs in the final set on Expert. I’m far from being considered an elite player in the game, and odds are I will never achieve that distinction, but it’s still fun to work on techniques and improve my ability to handle the 5-button plastic guitar. The frustration wasn’t that I was one song away from completing lead guitar before the trip started, but that my scores were not improving the final two days before GAUGE.

Please understand that I wasn’t nervous about being able to play the lead once we started playing as a group, but I did not feel as though I was ready to carry the band if and when it was needed. This turned out to be far from the truth, but there is this disturbing thought in the back of my head that I’m on a rather large plateau before being able to make a noticeable bump in my fan count again. 6.3 million fans isn’t anything to be unhappy with, but until I crack 9 million I’m probably not going to be satisfied with my abilities.

“Say It Ain’t So”

Early e-mail discussions were flying around to identify our band name. Most suggestions weren’t sitting right with everyone and the tide turned from gaming into coming up with many ways of making a negative commentary on everyone’s favorite FFVII character - Yuffie. Most people enjoy making disparaging remarks about her, but our goal of forming a band name was still incomplete after two weeks of fighting over e-mail. On the plus side, once we finally gathered together we came up with our band name - The Wutai Clan. Sure, it didn’t insult our favorite character, but it was a delicious pun that proved too hard to resist.

“In Bloom”

As we started with the earliest of songs we were all a little nervous about whether we could handle this game as a band on Hard. We (not everyone, but more than none) chickened out on even the easiest songs before things starting rolling. Song failures didn’t happen once, and when our scores consistently ranged between 92 and 100 percent on songs we knew we were ready for everything else.

“Learn to Fly”

Most songs were easy to get through on Hard. In fact, consistently sticking to the first 20 or so songs in the game (as ordered in career mode) was a good recipe for gaining confidence and executing almost every section of every song. Like any good team, we were starting to gain an almost purely instinctive timing on when to activate Star Power to gain a ton of points or insure that a difficult section of a song wouldn’t sink one of the band mates.

“Go With the Flow”

In a solid effort to easily garner cash and fans we kept plowing through the smaller song sets and easier songs. Most of our set lists didn’t change over a long period of time. This aided our efforts in achieving our goal of maxing out fans on Hard difficulty but also not getting a dismal amount of stars on multiple song sets. With rare exception all songs were 5-starred over days two and three of the event. The coasting proved to be a good thing because having a relaxed demeanor while switching games every couple of hours proved beneficial for all goals on our docket.

“Enter Sandman”

Late into night number 3 we started hitting some of the harder songs, and my inability to make quick movements between end notes began to become exposed on the Metallica song. Still, this was the night we finally hit our fan limit on Hard. This was a golden moment for us because it was probably our biggest achievement for GAUGE. Unfortunately it was short-lived.

“Flirtin’ With Disaster”

In an attempt to push for permanent glory in the game I decided that we needed to go after our Hall of Fame Induction on Hard. The song set we went through wasn’t all that surprising, but on song #6 we hit a brick wall on the Molly Hatchet song. It wasn’t a surprise that we failed that one because it is a nasty song on Hard, especially if you have never seen it before (which our bassist had not). Not only was the failure spectacular, but we lost a ton of fans that put us back under the Hard fan limit. My band mates did not let me forget this fact for a while.

“Won’t Get Fooled Again”

We decided that rather than slamming our heads into a wall trying to get into the Hall of Fame that we should start playing the easier songs on Expert to see how many fans we could get back on the hardest difficulty level. A couple thousands fans here and there were not helping much. After switching to the later cities that still provided easy songs we started getting fans in chunks of 100,000+. This proved to everyone present that the better we did at the highest level the more fans we would get. Ending the Wutai Clan experience for GAUGE VII on this note proved to be the absolute right thing to do.

There will be plenty of off-season training involved, and it looks like Rock Band 2 might be out before our next event. Even if it is not we still have plenty of time to enjoy the downloadable content to keep this game giving us fresh and fun experiences.

May 29th, 2008 | 1 Comment

What comes in the GTA IV Special Edition?

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It’s so much fun to take a new toy out of the box for the first time!  This seems especially true for electronics, which are often marvels of packaging and which tend to have packed-in accessories.  It’s with this sense of anticipation that I drove home last night, knowing that the GTA IV Special Edition was sitting on my front porch! 

I took some pictures as I pulled the game out of the box.  

Here’s the front of the SE box, and the GTA IV license plate that came with my order from Amazon. 

 

Inside the box is another box - the lockbox - which is black, metal, and heavier than I was expecting.  Everything else in the Special Edition fits inside the lockbox - Al Gore would be so pleased!

Here’s the full array of goodies, layed out from inside the lockbox.  Moving in columns from right to left we have:

1)  The license plate (retailer-specific, not included in all SE’s I believe)

2)  The soundtrack.  Not surprisingly, this disc only has a typical number of song tracks on it - certainly not the entire contents of the radio programming!

3)  The art book.  Very nice, with some written commentary by the art director.

4)  The lockbox, with lid open.

5)  Oh, and the actual game.

6)  The duffel bag, folded up in a plastic bag

7)  Two keys for the lockbox

8)  A Rockstar “R-star” keychain

Here’s a look at the duffel bag and the closed lock box.

 

There are two keys for the lockbox, so who do you give the second key to?  I’m thinking about using the box to store some portable games - maybe my GBA/DS/PSP games?  Or maybe it will just end up collecting dust - if you have a great plan for the lockbox, post it in the comments!

April 30th, 2008 | 1 Comment

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