First Thoughts on Final Fantasy XIII [ February 25th, 2010 ] Posted in » Xbox 360, game theory, gaming, lifestyle

Final Fantasy XIII is the first game I have ever preordered. And we can thank my wonderful fiancée for that. So I, like most of the gaming world, is looking forward to the March 9th release date. But what kind of gamer would I be if I wasn’t willing to share my uninformed well thought out views?

After playing Final Fantasy 12 and not liking it very much, I have been very interested to see the latest version of Final Fantasy, specifically around save spots and random encounters. Now unlike most people, I love random encounters. Sure it’s sometimes annoying and frustrating. But most of the time it reminds me of the old NES days of playing Dragon Warrior. Oh how I used to take my little character and walk him back and forth over the same 4 blocks to unleash Goldmen. But I digress.

But I recognize that a lot of people hated the random encounters. So over time those disappeared to make it more “realistic” and “believable.”

So here is my question – why do we get rid of random battles, but keep the same out-dated save point system? For the love of gaming, can we get rid of save spots?!

All of us here on The Save Spot love gaming, but we’ve grown to detest hunting for the next save spot. And while the Final Fantasy XIII guide tells me save spots will be “no more” than 10 minutes apart, in my world 10 minutes is a long time. Anyone who has kids know that within a 10 minute window any number of disasters can strike. Anyone in a relationship knows that within the next 10 minutes it may be time for “talking” (whatever that means!)

Save Spots used to not bother me, because I had hours and hours to game. Now when my gaming is measured by minutes, not hours, risking a 10 or 20 minute search for a save spot is likely to drive me do something else.

Maybe even read a book.

So please future versions of Final Fantasy if you’re going to take away my random encounters, please take away the save spot system! You did it with The Last Remnant. I have confidence you can do it for Final Fantasy.

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Many of you may remember November of 2007, and those of you who don’t you should probably put down that poor saliva-crusted toad already.  One occasion from November 2007 that you probably don’t remember is in fact the topic of this post.  Right around Thanksgiving time last year Jeff Gerstmann, a longtime senior editor at Gamespot was fired from his job.  If you were a regular Gamespot visitor, you’d likely remember Jeff as a boisterous goofball, a funny guy to listen to on the Hotspot podcast, watch on the Gamespot video programming, or as a familiar editorial voice in game reviews. 

At the time Jeff was let go, there was much speculation that his departure was related to mollifying a publisher (Eidos), which had bought a significant advertising campaign on Gamespot, after Jeff provided a mediocre review (6 out of 10, metacritic scores were in the same ballpark).  “Gerstmanngate” received wider coverage in gaming industry press than many expected, and I recall hearing about this on several gaming podcasts as well as in online blogs.  Ok, so posting about this almost eight months later isn’t exactly a scoop! 

What’s interesting and perhaps surprising about this is that Gamespot has had significant editorial turnover since Jeff was fired.   Frank Provo, Alex Navarro, Ryan Davis, Vinny Caravella, and Brad Shoemaker have all left Gamespot since Jeff was fired, and some have given clear indications that editorial independence was indeed being supressed.  There had always been a base level of staff turnover at Gamespot, but this represented the departure en masse of many long time contributors. 

For the past few months, Jeff and Ryan have been running a video game blog, Giantbomb, that is worth checking out.  A staple of the site is an excellent podcast (the ‘bombcast’) in which the opening several minutes are usually spent sampling and discussiing various energy drinks.  What really caught my attention, though, is that about a week ago I was listening to the bombcast and learned that both Vinny and Brad have now also joined on to the editorial team at Giantbomb, which is launching in expanded form “this summer”. 

I doubt the departure of these senior editors has had a signifant impact on Gamespot traffic (although I have found that I’m just not interested to visit that site very often, and the Gamespot podcast isn’t nearly as interesting as the bombcast).  But I wonder if we’re heading into a future where smaller communities of gamers proliferate at the expense of the communities at larger sites?  In any case, I’ll be looking forward to more reviews and coverage from Giantbomb later this year and I’ve already found that since Gerstmanngate, IGN and Gamespot have received a lot fewer hits from yours truly.

 

 

 

 

June 18th, 2008 | Leave a Comment

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