Kotaku, a question [ December 10th, 2008 ] Posted in » PC

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Is it me, or has anyone else noticed that the number of posts on Kotaku’s pages seem to be decreasing at an alarming rate.  I’ve noticed this pattern over the last couple of weeks.  But before I said anything, and potentially looked like an idiot (or is that more of an idiot?) I wanted to make sure.  And now I am. 

Kotaku, as with all Gawker Network, sites use “more” button you have to click to read the rest of the article.  Can we all just agree this is a stupid idea?  The main reason for having a design like that is to track what articles are “viewed”.  It certainly doesn’t help the reader any by having to click a link 1 paragraph into a story.  Especially when Kotaku stories are very short to begin with. 

Gawker Network recently announced it was cutting back staff, despite making a profit.  They sited “troubling economic times” as the reason.  So who did they cut?  They cut employees from The Consummerist - a website devoted to helping people with financial issues.  So their most (socially) important website they cut when it’s “needed” most.

And that’s exactly what worries me - Kotaku, and the rest of the Gawker Network, are making a lot of “bottom line” decisions instead of thinking of the consumer.  I think companies should be allowed to do whatever they want in order to make money.  But as a consumer, and as one of their customers, I don’t like the direction they are going.  I’ve left websites (Eurogamer) and stores (I’m looking at you Circuit City) because of poor value/customer experience.  Kotaku is no different.  I find myself going there less and less, and I don’t even bother to check out Gizmodo anymore (for the same reasons as listed above).

Kotaku, while a little heavy on the nerd snark at times has always had valuable news.  But if I have to click additional links to read something, and sift through more advertisements with less content, then I’ll just find another place to read about games. 

I suspect any day now they’ll just have one post, and it will be a link to an advertiser. 

   

Diablo: a donut shaped universe?

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Here’s an interesting video from the original Diablo that I forgot about. If you look closely at the guy laying on the floor after Diablo “dissolves” you can see that he did the same thing you end up doing – cramming the soul stone into his head.  Which makes me wonder, why would you do it in the first place if that’s what you saw?

Do you do it because you think you are stronger? Or do you do it because you feel there’s no other choice? Or is the soul stone possessing you already, and thereby forcing you to do it?

It raises some interesting questions about just how many times a warrior has “saved” the world from evil, only to become that evil himself.

I wonder if they will address any of it in Diablo 3.

       

October 9th, 2008 | Leave a Comment

Nintendo DSi

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The Original DS: that's one piece of sexy technologyFor the last few weeks I’ve been trying to decide if I want to upgrade my DS.  (Currently I have an original DS.)  Which, of course, as you can see by the picture is a bit clunky.  But I’m not the type of person to upgrade when I have something that’s working perfectly fine.  Oh sure I can’t really see screens if I’m within 100 yards of a candle.  And it ways as much as a small car.

But otherwise it works perfectly!

Despite all this, I still couldn’t shake a desire to get a new DS.  Now with the DSi launch, maybe I’ll have enough justification to go out and purchase new hardware.  

So what does everyone else think?  Is the DSi worth it? 

   

  

         

October 3rd, 2008 | Leave a Comment

Star Wars Galaxy Designer Commits Suicide

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It’s easy to tear at someone else’s work from behind a keyboard. 

We do it all the time. I’d bet there are very few people who post thoughts on the internet that haven’t said unkind things about someone at least once.  Even the best intentioned of us can make these mistakes.  But for many, Nerd Snark is a way of life.  If you read the comments on major websites like Kotaku or any news site discussing politics or religion, you get a feel for it.  The quick judgments.  The self righteous anger.

Don’t get me wrong: many products are completely worthless or defective.  Many games have promised “revolutionary gameplay” only to give us broken controls and defective experiences.  I get the anger.  I get the frustration.  But if we ever want gaming to be taken as a serious medium, shouldn’t we collectively hold ourselves to a higher standard than Nerd Snark?

image courtesy GameRevolution.com Why do I bring this all up? Because news hit today that Jeff Freeman committed suicide.  Freeman was responsible for making changes to the Star Wars Galaxy gameplay.  To say those changes didn’t go over well is an understatement.  Freeman was viciously attacked and maligned.  And now he’s dead.

His brother says it was personal issues that drove him to suicide, not the internet attacks.  And maybe that’s true.  But does that excuse our behavior?

They say “sticks and stones may break my bones, but names will never hurt me.”  Sadly that’s not true at all.  All people need relationships and a sense of community.  When we’re attacked, when we’re rejected, we feel pain.  How can we not?

Maybe the internet didn’t drive Freeman to commit suicide.  But I bet it didn’t stop him.  Maybe we should think about that before there’s a “next time.”

(View more screenshots for Star Wars Galaxies)

  

October 1st, 2008 | Leave a Comment

I’m just sayin…

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I could survive for 1 minute, 22 seconds chained to a bunk bed with a velociraptor

Created by Bunk Beds Pedia

 

 

September 16th, 2008 | Leave a Comment

Console Wars

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Final Fantasy is my favorite gaming franchise.  To me its bigger than Civilization, Half Life, Dragon Quest, and yes, even Diablo.  It’s also the only video game franchise that I would buy a console just to play.  (Actually that’s what I did with the PS2). 

So when it was announced that Final Fantasy would appear on the Xbox I think that’s pretty bad news for Sony.  This move takes away the one thing that made me think about buying a PS3.  Now the last card Sony has to play is the Blu-Ray angle.  Unfortunately for them, I watch very few regular movies at home, so the chances of me wanting to watch HD movies is slim to none.  

Which means I’m only buying a console to play video games.   

Both Microsoft and Sony are in trouble right now (even with Microsoft’s recent price cut).  As much as I hate to admit it, the Wii is dominating both of them.  But I’m a PC gamer first and foremost.  Which means that I’m not really in the market to buy more than one console.   That means I have a tough decision.  I haven’t wanted to buy the 360 because of it’s manufacturing issues.  The PS3 is just really expensive.  And the Wii doesn’t have many games I’m interested in playing.

Apparently my inability to choose sides in this console war makes me Switzerland. 

That’s why Sony losing an exclusive Final Fantasy game is bad for them, but good for me.  I’ll probably end up with a 360.  I’ll take that price cut, the better game library, a more robust online experience and my Final Fantasy.  But that means I’ll probably lose out on the Wii “experience”. 

Who knew staying neutral was such a pain?

 

September 11th, 2008 | 2 Comments

DOg - Papercraft

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I am hardly artistic.  I can barely draw a circle.  I hate making models or even painting.  And yet, I find myself continually facinated by papercraft.  I don’t know what it is about this medium.  Maybe it’s the fact that I have no shot at ever producing something like this.  Whatever it is, I’m drawn to it.

Now where is my papercraft gravity gun?

Seriously.  How do people do this?

 

September 2nd, 2008 | Leave a Comment

Can’t we all just get along?

 

 

 

Finally, some common sense from one of the console manufacturers- Sony this time.  As reported by the International Business Times, Sony has required that “everybody’s instruments must work with everybody’s games”.  Hooray for gamers everywhere, who no longer have to worry about where they will store their Guitar Hero World Tour drum set and their Rock Revolution drums along with their new Rock Band compatible MIDI drum set and their original Rock Band four-banger.  

 

August 28th, 2008 | Leave a Comment

One more for the backlist

 

 

 

The RPG, a favorite gaming genre, is stacking up recently as the bane of this busy gamer.  I haven’t had time to play through Oblivion, GTA IV, or Final Fantasy XII but I can’t stop myself from picking up each latest and greatest offering to the role playing gods.  These great games sit on my shelf and mock me with their dozens of hours of gameplay, sidequests, unlockable characters and gaming escape. 

The most recent game to insult me so is Final Fantasy IV DS, the latest in a long series of remakes of the game first released in the US as Final Fantasy II for the SNES.  I spent some time with the game yesterday, to get a feel for the remake and torture myself with guilt and frustration that I won’t be able to give this little gem the hours it deserves.  Here are some initial observations:

1)  The opening cinematics are excellent and well-matched with the Uematsu soundtrack.  Characters retain the look of the cinematics in the Playstation releases, and Cecil and Kain both look imposing in their armor.

2)  There are in-game cutscenes which do a nicer job of presenting the story than just dialog boxes did.  I really like an early scene where Cecil in a contemplative mood is shown with the moon framed through his tower window. 

3)  The 3D models look pretty good, almost PS1 quality, but obviously don’t compare favorably to non-portable final fantasy titles released in the last five years.  The effort at the armor for Cecil and Kain ends up looking cartoon-y, in contrast to the cutscenes where it looks intimidating.  Still, the game pulls a lot of horsepower out of the DS and it’s fun to see familiar sprite-based locations, characters, and enemies get the 3D treatment.

4)   It would be nice if battles moved more quickly.  You’ll want to go into the menus and turn up the battle speed dial as far as it will go.  They should have made it go to 11

I haven’t played far enough to get a feel for the difficulty or the amount of grinding that will be necessary to experience this re-telling of a great story.   I’d give even odds that I never will (or at least will have to push off the time when I can get to it until something like “retirement”) but if you’re a lucky gamer with more time than I, I’d certainly recommend giving this game a try.

 

 

 

 

 

August 22nd, 2008 | Leave a Comment

HellGate: interview with Bill Roper

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1up has a fantastic interview with Bill Roper and what happened with HellGate. It’s easy to blame faceless executives for failures and bad games. It’s a lot harder to remember that they’re just as human and mistake prone as you or I. Reading this interview you can see a lot of the pain and disappointment Roper feels in the whole process. How many of us would be willing to liquidate our 401(k) to save the companies we work at?

 

 

August 19th, 2008 | Leave a Comment

Best gaming podcasts

 

 

 

For the last three years, I’ve been a regular listener of several video game podcasts.  As I began commuting regularly 30-60 minutes to and from work, I was able to spend some of this time indulging my interests in my favorite hobby.  It only seems fair, after all, that the job that is keeping me too busy to enjoy all of the great games that have been coming out can repay me with some time to spend hearing about what I’m missing!  Over the years, I’ve come to follow two podcasts most closely - enjoying something like a weekly one-way conversation with others who share my interest in games.  Today, I immodestly proclaim my favorite two video game podcasts as the best gaming podcasts - here they are!

In second place:  The Giant Bombcast, from Giantbomb.  Ok, this podcast isn’t nearly three years old, but it is the spiritual successor to the Hotspot podcast at Gamespot.  Jeff, Ryan, Brad, and Vinny put together a boisterous, funny show infused with a California counterculture vibe.  Jeff and crew not only have the pulse of the industry, they seem like they’d be a fun group to go out drinking with.  Occasionally.

In first place:  The CAGcast, from CheapAssGamer.  Hosts CheapyD and Wombat pull together an entertaining show and manage to do it with high production value while coordinating from across the globe.  CheapyD is an American living in Japan, and listeners can vicariously enjoy his lifestyle that involves working from home, running a gaming website, an occasional trip to Akihabara, and amusing encounters with locals and other gaijin.  Wombat anchors the show in New York, and brings a quick wit and friendly presence to the show, in addition to some serious nerd credentials of his own.  As a long-time listener it’s easy to come to think of them as friends who join you for your commute once a week, and BS with you about life and games.  In the end, that’s what puts the CAGcast in first place - listening to Cheapy and Wombat is like hanging out with friends, and that’s quite an accomplishment.

What are your favorite gaming podcasts?

  

 

August 14th, 2008 | Comments Off

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