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	<title>Comments on: Smashing Time Wasters</title>
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	<link>http://www.thesavespot.com/2008/06/smashing-time-wasters/</link>
	<description>Gaming for people with busy lives</description>
	<pubDate>Wed, 07 Jan 2009 05:03:09 +0000</pubDate>
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		<title>By: Greiver</title>
		<link>http://www.thesavespot.com/2008/06/smashing-time-wasters/#comment-48</link>
		<dc:creator>Greiver</dc:creator>
		<pubDate>Wed, 25 Jun 2008 12:51:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.thesavespot.com/?p=50#comment-48</guid>
		<description>Excellent!  Nothing like seeing new ideas off of old ones.

In those cases the game play is repetative in mechanics, but not in entertainment/design.  There is a reward for the more time you invest in the behavior.

For the Hulk all you get for your 30 minutes of chasing a truck is to do it again.</description>
		<content:encoded><![CDATA[<p>Excellent!  Nothing like seeing new ideas off of old ones.</p>
<p>In those cases the game play is repetative in mechanics, but not in entertainment/design.  There is a reward for the more time you invest in the behavior.</p>
<p>For the Hulk all you get for your 30 minutes of chasing a truck is to do it again.</p>
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		<title>By: Odin</title>
		<link>http://www.thesavespot.com/2008/06/smashing-time-wasters/#comment-47</link>
		<dc:creator>Odin</dc:creator>
		<pubDate>Tue, 24 Jun 2008 20:39:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.thesavespot.com/?p=50#comment-47</guid>
		<description>Now you've got me thinking (very dangerous!)  There are some certain types of repetitive gameplay that can be engaging and successful, too.  I'm thinking here of Diablo, Monster's Den, etc.  Where the 'grind' or the basic gameplay could be construed as highly repetitive, but because of the frequent drops/rewards also not boring.  Hmm...I think there's a post for later in the week brewing in my mind...now you've got me thinking!</description>
		<content:encoded><![CDATA[<p>Now you&#8217;ve got me thinking (very dangerous!)  There are some certain types of repetitive gameplay that can be engaging and successful, too.  I&#8217;m thinking here of Diablo, Monster&#8217;s Den, etc.  Where the &#8216;grind&#8217; or the basic gameplay could be construed as highly repetitive, but because of the frequent drops/rewards also not boring.  Hmm&#8230;I think there&#8217;s a post for later in the week brewing in my mind&#8230;now you&#8217;ve got me thinking!</p>
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